Plasma Rifle
Plasma Rifle |
![plasmarifle](sitebuildercontent/sitebuilderpictures/plasmarifle.jpg)
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Overheat Time: 3.43 seconds Cooling Time: 3.47 seconds
This is a directed energy weapon. It is capable of either semi-automatic
or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core.
Plasma Pistol
Plasma Pistol |
![plasmapistol.jpg](sitebuildercontent/sitebuilderpictures/plasmapistol.jpg)
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Overheat Time: 2.23 seconds Cooling Time: 1.38 seconds
This weapon is a semi-automatic directed energy weapon. The weapon may
become over charged and fire an over charged bolt. After the overcharged bolt is launched the weapon temporarily stops functioning
as it dumps waste heat. Use of the overcharge ability rapidly depletes the weapons power core.
(NOTE: With the plasma pistol and rifle it is a good idea to change them as often as possible
as they rapidly lose power)
Needler
Needler |
![needler.jpg](sitebuildercontent/sitebuilderpictures/needler.jpg)
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Clip Size 20 Needles
Max Ammo 80 Needles
Very little is known about this weapon other than it is a magazine fed
weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet
off of hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions to this being
the shields generated by the MJOLNIR battle suit and the Elite's ombat armour. The composition and energy signiture of its
projectile are unknown. The manner in which the projectiles home in on thier target is also unknown.
Stationary Gun (Shade)
Statioary Gun (Shade) |
![shade.jpg](sitebuildercontent/sitebuilderpictures/shade.jpg)
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Clip Size N/A
Max Ammo Infinite Shots
Although the Shade appears to be a light-anti vehicle weapon, the Covenant uses
it almost exclusively in a anti-infantry role. The operator sits directly behind the gun and an armoured control suite, but
relies entirely on infantry support for protection to the sides and rear.
Plasma Grenade
Plasma Grenade |
![plasmagrenade.jpg](sitebuildercontent/sitebuilderpictures/plasmagrenade.jpg)
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Clip Size N/A
Max Carried 4
This weapon is very similar to the human grenade in that it is a thrown
anti- infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets
and background. For example it will stick to a soldier or vehicle but not to a tree or wall. It has a three second fuse that
is activated after it sticks to a target or otherwise comes to rest.
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